Friday, 9 December 2022

Backyard project: Foliage Workflows

This week I finally work on the leaf, it was a long wait and I really looking forward to it as it will be the last part I have to add to finish my scene. I start off by making my flower for the flower of choice, Hydrangea. As seen on the mood board.

I start by making the base of the petal, and with the mask tool, I draw out the shape I want.
cutting it out from the plane and thickening the petal, I push the part of the base down to create the bowl shape.
With arey mesh, it creates the petal for all side and I press make mesh to make it one object.
with the same method, I use Arey mesh to create a ball of flowers as I adjust its number of flowers and X Y Z of where the flower will be. I then make mesh, decimate it and export on to Substance painter where I made the texture for it.

Baking the flower took a few tries as it was too detailed the flower can not bake on a low poly sphere properly.

I created two model of the flower one with purple/blue gradient and another one with light blue to create variety in the scene.

Final Outcome


I adjust the roughness down to make it less shiny after this screen shot. The flower came out quite solid and too hard for a flower texture. But because the swaying animation I added on Unreal. It didn't look as bad and I was proud of it. Int eh future, I will try making the flower as planes instead.

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