After finishing up with the flower, I make leaves for the hydrangea's bush. Following the tutorial on Blackboard, I created a plane and sculpt the branch as a base for my leaves.
with the same method of making the petal on my last blog, I made the leaf with mask tool and cut it out.
thinkening the polygroup
I added the detail with brush and clay sculpt
This part took me the most time as I copy paste each leaf on the branch and turn them in directions to create the branch and variety in its deapt and size.

After baking it on a plane, I paint the leaves on substance painter bright green, since the lighting in the scene is dark.
I import the texture on a plane to shape it into the shape I wanted in 3dsMax before exporting it into unreal.
Final Outcome
The leaves were a bit of a pain to adjust to create the bush effect on my scene but I am very satisfied with the outcome. I can not say anything more apart from it looks like bush better than I thought it would be. Now I am one step closer to finishing this project!







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