Wednesday, 7 December 2022

Apocalyptic Horde Survival Vehicle: Rendering

Process

I first start with a 3d model I made on 3dsMax.
After importing the picture into photoshop. I line art the entire model with thin lines to indicate where each section would be when I photobash it will be more convenient.
After colouring the base colour, I use the shadow from the model to indicate the lighting which shortens the time used to work on this project.
I photobash in details of items that are hard to paint in and paint over their detail to fit them in my art style.
Colouring the base colour of the car with colour I choose from my colour iteration.
Adding more details and photobash in the barrels. I added the lights and license plate using the same method and paint them over.
I added the metal and rusty texture on with my brush long with scratches and blood that shows what the car went through. With more details and assets such as the nets and the lizard's head. The car is almost finished.

Final Piece

Colour version
greyscale

I added the graffiti written in Thai to show where they tuk-tuk was from and a half decent sprayed flag on the tuk-tuk to show what the character who drives this char is like.

I was more comfortable using photobashing to help with the speed of making my vehicle. This is a very great improvement since the Insect photobash and I had a lot more fun on this task too. I am very satisfied with how this turned out, it even went better than I imagine!

No comments:

Post a Comment

The Moss Fox: Unreal Engine 4

It has finally reached the final stretch! With all my textures, skinning, animation, and assets done. I placed all of my work on the group f...