Friday, 24 March 2023
Realism and Art Nouveau
Thursday, 23 March 2023
Boss Monster: Iterations and Colour Iterations
I took quite a long break from working on the Boss and I came back with a blank mind. Confused about where to start. I use the shape language that I used when I first planned my boss arena as a guide before looking at my mood board at start working
Final Iteration Design
Colour Iteration
Friday, 17 March 2023
Classicism and Neoclassicism. Focus on Human Figure
During this task, I get to break away from using colour and back to using pencils. The task is to create a tonal drawing, three-quarter-length portrait.
Process
Final Piece
I have been using a mechanical pencil to create finner detail on the face structure for sharper and cleaner lines. I think with that method helped me a lot in this piece and I am quite proud of it. I would improve further on the value and create more contrast but I also can't help but feel it is already finished. I have more understanding of the body structure with this task along with getting more used to this model's facial structure.
Thursday, 16 March 2023
Boss Battle Arena: The Hall Process
Process
Final Piece
Friday, 10 March 2023
Muscle Structure. Combining Black and Colour Media
This Week's task is to show my further understanding of the human figure with colour choice and aesthetic with my medium is dry (soft) pastels. Because the lighting in the room used to create clear shadows on the model, my process picture is not well taken. The light at the place where I sit is turned off with strong light on my left side...
Process
Final Piece
Thursday, 2 March 2023
Ink Wash in Traditional Chinese Painting (self-directed)
Because of how busy I become, I decided to do the Contextual Task:
Choose a painting and describe what ink techniques have been used, and how these contribute to the impression of spatial definition, atmosphere, and mood.
The picture I choose is Wang Meng: Mount Taibai from China Online Museum
The technique that stood out to me the most is the diluted of the ink that is used to paint the mountain in the distance, as the lighter in value is the further that object is. The blue of the mountain in the further distance creates an illusion that the mountain is in the sea of fog. The colour also gives an impression of daytime as light blue fogs are the reflection of the morning sky.
The nearer the distance of the object, the darker and more crisp the lines are which is why the trees and rocks in the front are painted with more details and delicate lines.
The Moss Fox: Unreal Engine 4
It has finally reached the final stretch! With all my textures, skinning, animation, and assets done. I placed all of my work on the group f...




































