Monday, 28 February 2022
Perspective Project: 2 point perspective
Saturday, 26 February 2022
PBR - Fireplace: Initial ideas
The next project after Gladiator is to create a PBR fireplace hero asset utilizing sculpting and baking in Zbrush.
I have had many ideas for this project since the start and I was very excited to design each design. It turns out it was too ambitious and it become more of a whole scene than an asset.
I end up choosing Lighthouse Theme as my final decision for this project. The concept is to make a fireplace suited to be in the lighthouse with props on the fireplace being objects that can be found using near the sea or a cute collection from the owner of that lighthouse.
Thursday, 24 February 2022
Blog Task: 3
Gladiator Pit Stop
Gladiator: Presenting in UE4
After finishing skinning and adding pose to my character. I export the file to Unreal Engine to add my character to a scene.
Final Screenshots
Wednesday, 23 February 2022
Head Construction - Part 2: The Human Head and Face
Process
Final Piece
Sunday, 20 February 2022
Perspective Project: 1 point perspective
Final Piece
Saturday, 19 February 2022
Gladiator: Rigging and Skinning
Rigging
Skinning
Thursday, 17 February 2022
Future Tribes: refining designs and colour palettes
Becuase my character is Thai and is strongly based on their culture, I also use this website to pick up " Thai tones " colour palettes to help with my work. Thaitone primary color consists of Red, Yellow and Blue. The colors are called, Chard (Red), Rong (Yellow) and Kraam (Blue). However, the tone of the color is not the same as the standard due to the resource it was from to give it a less saturate and earthy tone. I wanted to achieve that colour on my final product but also giving it futuristic tones to it.
https://notionallybetter.com/thaitone/pantone-cmyk-thaitone-colour-charts-2/
Colour Palettes
Final Colour Palettes
Tuesday, 15 February 2022
Head Construction
First Head Plaster
Second Head Plaster
Final Piece
The Moss Fox: Unreal Engine 4
It has finally reached the final stretch! With all my textures, skinning, animation, and assets done. I placed all of my work on the group f...



