Retopping Process
The next step after finishing sculpting is to retop, I import in the highpoly model marking with HP_ and start retopping the model.
The retop was a bit messy since I didn't warm up during the break at all it was like I trying to recollect my memories with the front retop. I looks a lot better at the back.
There were too many tris and the stem ook up a lot of tris so I merged all the unnecessary lines into triangle and up as the same line at stem area.
After finishing the main part of the pumpkin, the rest is the assets
I retop the vines with tube shape and push all the verts down to the retop surface of the HP model.
Separating the vines, teeth, tongue and tears from the pumpkin as assets
Grouping all of them together and smooth group
Final retop and UV Sheets
I decided to make the pumpkin into the 2048 sheet and the vine/leaf is going in the 1048 sheet as assets with 3k tris in total
Substance painter
After finishing the retop I immediately put it in to Substance painter
I make the entire pumpkin orange and leaf out the space for other assets which will be in the lower layer of the skin so I won't have to use a mask a lot. I am really proud of the gum and teeth I made with just a blur brush and simple texture.
The other texture is from masks and brushes with texture to give the pumpkin an unclean and scary vibe. There are scratches and slashes across the pumpkin. The leaf and vine are made with the same method.











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