Unreal Engine 4 Process
Once I finish with the texture from the substance painter, I import the low poly model on Unreal with textures.
material nodes
After that, I add in the lights and change the atmosphere to make it spookier. The theme is to make the Halloween night/evening sky purple sky which will contrast with the bright orange of the pumpkin.
I made glow material to make its tears now instead of a candle glow like a normal Halloween pumpkin.
There are 3 major lighting for my pumpkin; the one below the chin for the classic flashlight to the face look, the purple light from the back for the atmosphere lighting and the glow from the tears that are built later after adding the glow material.
Final Piece: The Weeping Pumpkin
I am so proud of this task and it was a very fun task too, it is a small skill brushing up the task after the break. The retopping process was a pain, I didn't like that part much but the rest was quite fun. I would improve this pumpkin if I have the face with; cleaner and more careful retopping of the face area and more colours and textures on the models.







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