Monday, 25 April 2022

PBR - Fireplace: Fire and Presenting in Unreal

This part of the task was quite interesting and I animated a 4x4/16 frames of fire animation to use later as a fire particle in my fireplace. The fire was a bit stylized and too much of my style contrasted with the realistic model of the fireplace I have.
My 4x4 fire mask in photoshop

After I make the fire animation frames, I open and import them into my model and create fire particles from a material. It took me a while to understand the shortcuts and what was going on but the method was similar to the fireflies I did before so that's how I did the glowing part.
Making the fire
placing fire after making particles for it
Adding lights to mimic the fire

I added 2 light sources to simulate the lighting from the fireplace that reflects on the floor and inside the fireplace itself.

Final Piece

Overall look
Fire animation
Close ups

It could use a bit of polishing but there were a lot of errors going on I was exhausted by the end of the rendering process. I am very proud of the fire animation though! It was very fun and the end result, although I think I could've done better, was turning out pretty neat. It was going for realistic feels more than stylizing which was surprising.

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