Friday, 4 February 2022

Gladiator: Making my character

Gloves

After making the base model and finishing my final design of the gladiator, I start making assets and clothes for my gladiator based on my drawing.
I start by making a glove for the gladiator

I use shell to enlarge the hands part of the model to create a thick glove before splitting the seams from the base of the model at the wrist and attaching it to the copy version of the base. With verts, I expand the rim of the glove and weld the wrist to the glove.

Clothes & Armour

I then make the clothes by first making the breast area to model without attaching it to yet. I copied the torso of the base to make the shirt separately.
Adding breast using Lathe and modified to shape them
Welding the verts of two shapes together and use smoothing Group
By copying with the waist part of the model and using shell modifier to make the part thicker. It became a belt before I texture the edge of the belt to create the skirt. I added a low poly circular head of the belt to make a Lion pattern bevel on it.
There is a lot of just using the already existing part of the model and modifying with Shell to create the armour such as the Leg, shoulder guard, and arm armour.

The Lion Shoulder Guard

This is the piece I like the most on my model. The Lion's head guard was a bit hard at first and I was not sure how to do it at the start so I asked for a lot of help. After seeing examples and following along. I decided to delete it and try again myself to make the shape fits better for my charater.
The head went through a lot of redesigns. I started off as a normal guard to paint texture on. Then I changed the shape of the head. Then the example from my tutor. Then my take of the lion with added volume.
When satisfied with the lion head I have, I use Shell modifier to make it ticker, delete all the verts and faces inside and created the strap for it to fit on my character.
Overall outfit is done!

Hair

The hair was...something. It was harder than expected. I started with the shape of the hair and area I wanted with a block so I can create planes to go over it later on. It looks ugly.
But the block out reminded me of something...
Lord Farquaad from Shrek

Of course, that was a joke I won't use that.
I shaped the hair to look as similar to the ref as possible and decided to let the texture I paint carry the entire hair.
Hair model compared to the reference sheet of my character

Final Design

I added the shield and a simple sword/dagger after that and my model is finished! It took me a good while to finish this with 6k ish for the tris.
Am I satisfied with it? I first thought I would be good at character design but after looking at others' work I feel like it lacked a lot of things.
After I was done, I thought " I might not be a character artist after all "
But that is ok! I'm still finding myself. I would say this project is going good and I will let the texture carries the work.

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