Saturday, 19 February 2022

Gladiator: Rigging and Skinning

Rigging

The first step was to resize the model into human height. At first, I was confused if I wasn't making them in their regular height? The model was a lot bigger than I expected... She was 1300 cm tall at first then I resized her to only 175 cm.
I then create the skeleton for the rigging process with Biped
I adjusted all the joints to line up with my character's body and start moving each limp to create short animations to test out the joints. I failed once because I accidentally move them outside figure mode and have to redo everything again. The animation below is my second attempt.
It was not that great but it was very fun(ny)
Animation test


Skinning

Skinning was not as easy as the tutorial video showed but that was because these are all very new to me and still have to learn more. I did get the hang of it the more I work on the character.
The hand and each of its joints was the most annoying part in this process
I test out the animation and how the joins interact throughout the skinning
I still have a lot to fix...

Skinning without weapon and shield
Skinning with weapon and shield. Haven't fixed the finger yet.

Fixed!

Overall, I really enjoy making the animation and funny movements for my character but the skinning is the most complex part for me. I was happy the work was done but because of the bad timing I have for this work, I feel like I could work more with the model, the skinning and everything in general if I have the chance to do it again.

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