Gladiator Pit Stop
Talk about your design and explain your rationale for those decisions. Consider what makes a gladiator look like a gladiator.
- My design of the gladiator was based on a lion. Paganism worshipped many animals the lion had a special place. This lion god was worshipped by the Roman army and the lion appearance appeared a lot in a painting of a gladiator fight. A gladiator was mostly highlighted as a man's job. However, a woman gladiator exists so I decided to create one based on that. To make my character looks like a gladiator, they have strong physiques and weapons that are iconic but not too much to protect every bit of their body.
How has your model shaped up compared to your initial concept?
- The model was quite similar to my design apart from how the hair and some details I can not put in due to the complexity of the poly I can't achieve just yet. So it has to be cut down and make simpler.
What challenges have you faced, if any?
- The modelling of the chest and lion's head shoulder guard was the hardest part for the model. The rigging for the animation test was quite enjoyable but inserting the bones for each part and the sword/shield is a bit complicated. The program crashed and I have to do the rigging twice because the file crashed...
What changes or alterations have you had to make from your initial concept - with regards to translating a 2D concept to 3D - if any?
- The hair curls and the details of the right shoulder guard are definitely different but not a lot. There were a few colour changes but I'd say it did look better than the initial 2D design.


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