Thursday, 24 February 2022

Gladiator: Presenting in UE4

The final step for this for and I am finally free once again! (not really)
After finishing skinning and adding pose to my character. I export the file to Unreal Engine to add my character to a scene.
Importing the character in and check if the joints are working
Checking the animations and movements
Placing my character on the map

I create a photo box and add the lights for my gladiator photoshoot. I wasn't sure what to do at first but I wanted the lights to be dramatic so I use two-tone lights. Each is placed at a different angle to create dual lighting.
Placing the lights
Adding a camera to take screenshots

With this lighting, however, was almost too strong for the model so I decided to make it less dramatic by using one colour light and trying to use soft lighting on the character instead.
Warm lighting test

Final Screenshots

Dual Lighting
Soft Lighting

And it is finally done! I feel a little unsure of this project. I wanted to be happy with it but at the same time I think I could do better than this but during the process I got stuck at a lot of places and redoing a a lot. To my future me, I promise you I will improve a lot more than this and doesn't relies everything on texture. Present me, you did good.

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