Saturday, 22 April 2023

The Moss Fox: Animation

The rigging and skinning of the fox was the hardest part I did throughout the entire project so far. The bip tool was used to create human anatomy's character. Because I am making a fox and the only way I know how to rig is by using a human's skeleton.
I turned the two-legged skeleton human into a fox-like body with extra spines and a tail. Forcing it to be on all four.
I can sense that the bip bones don't take a liking to it. Throughout working, the screen managed to blue screen me as well as file corrupting and lead the skeleton to be in weird positions.
In the end, I get it to work and with all limps stretched and moving in the direction it should be.
By watching the tutorial from year one on how the animation slides and key set work, I begin to slowly and slowly work on the animation of my fox.

Final Piece

The end result of the animation came out rather quick but it was intentional! I was making the animation to be short to save my self and storage space on animating more frames and reducing the file size. With UnrealEngine4, I can speed up and down the animation created on 3dsMax. My little guy is now alive and well, I feel like a proud mother.

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The Moss Fox: Unreal Engine 4

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