Saturday, 29 April 2023

Boss Monster: Rendering Process

This took me a long while to finish but I am very proud I have finally reached the last part of my work!
  The process of this is quite long and was carefully rendered.

Process 

sketch lines
 I push myself to work from a greyscale first on the Fabric part because of how multicolored the fabric could be, it can get overwhelming. 
Base colour multiply over monocolored shadow layer
Using texture from the stage to indicate the material of the cloak is the same as the Arena's wallpaper

I use Photobash to add in the fills of the neck to reduce workload.
The back of the boss was rather easy as all I did was flipping the front side and fill in the blue part of the cloak to cover the section that is hidden by the cloak.
I finally added the cross that tells the story that this Boss is a puppet
Finalizing and adding lighting.

Final Piece


And my boss character is finished! I am proud of what I made. Due to the art block and my fuel to continue the work reducing rapidly during the last stretch of the work, I can not help but feel like I can improve a lot more of the colouring and shading. Especially the rim lighting that I used to enjoy doing is rather not well executed in the final product. However, because this is a type of character I never have tried to create before, and has been a huge step out of my comfort zone. I am rather proud of the design.

No comments:

Post a Comment

The Moss Fox: Unreal Engine 4

It has finally reached the final stretch! With all my textures, skinning, animation, and assets done. I placed all of my work on the group f...