Tuesday, 31 January 2023

Saddled animal: Retopping and Unwarping UV

 Process

The retopping of the jerboa took me quite some time to finish. Mostly due to how slowly I added more and more loops which cause the legs to mess up a lot when using the relaxed tool. But I eventually fixed it for it to work and the rest of the retopping was just slow steps that require a lot of patients.
Importing to 3dsMax and scaling it up to a reasonable size. 
Starting with a ring around the body, I slowly build up and use relax tool to warp the loops around the high poly
The tail was a bit tricky and caused a lot of triangulations and overlapping vertex after relaxing the surface.
After getting one side done, I symmetry it and relax the mesh to fit on top of highpoly.
The body of the Jerboa is done!
The saddle was tricky to get right as it was sculpted up with blobs and irregular mesh instead of building it in 3dsMax
Putting both of them together
making a small lamp for an asset.

Final Piece


UV unwrap

The body UV
The Head UV
The Saddle
The lamp asset

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