The block out of the gachapon machine was very lowpoly and poorly modelled. I look back at my mood board once again and remodel the entire machine.
I copy the machine and start adding more poly to it. making the curve on the glass showcase part of the machine and on the HIghpoly version, I added the coin slot and turning knob.

I made an instance of the machine after unwarping and bake them on substance painter

I paint them as normal with plastic texture as the base and adding in stickers and decals from sets of stickers I made in photoshop. The balls are hand painted in Photoshop to achieve the desired texture since I can't figure out how to on substance painter.

Same process as the trashcans that are placed outside of the convenience store. I added dirt and scratches texture on them on later fix that was not shown in the process screenshot.
Additional Substance Designer Texture
Before I move on to unreal and add my asset's texture, I made more tiltable texture on a designer for the walls and the road.
The road texture was made the same way as the walk path, just without the tiles
The plaster wall was made with a tutorial I watched on youtube ( https://www.youtube.com/watch?v=WcfpLUZRDMU ) I skipped a lot of the video only to get the basic idea of what I had to do and done the rest of it myself, so it won't look identical.
Final Outcome
I really like the look of what my project is looking like so far. I made the floor with high roughness, so it can appear wet. However, from the feedback, it looked too wet which I will improve it with vertex painting to create patches of water instead in my next update.





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