I took quite a long break from working on the Boss and I came back with a blank mind. Confused about where to start. I use the shape language that I used when I first planned my boss arena as a guide before looking at my mood board at start working
I start out with basic shapes and ideas that came into my head and use my references. I decided to use the one on the middle second row with 3 heads. I imagine it's machinic where the puppet master with 3 faces can switch their head around. The one on top is the one in control of the puppet that they deploy. Each head will indicate a different face as referenced to the theatre masks. Which also makes them have a different pattern of attacking.
Once I choose the iteration design I like, I make more iterations of the design to expand more ideas. At first, I was going to base it on a clown or a jester to indicate how they are in a circus setting. I soon get the idea of utilizing props and stage decoration to be a part of my design and create harmony between the boss and the arena.
Final Iteration Design
In the end I choose the design of a cloaked monster. My idea was that the Puppet master will manifest itself from pieces and assets of the arena after the Hero kill the boss in its first stage. This design is phase two of the boss. The material it is made of then will all be based on and reused from my boss's level.
Colour Iteration
Because it is based on the stage, I create the colour iteration based on the colour of the boss arena, mainly the hero assets and the wall/cloth around the circus theatre.




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