Tuesday, 28 February 2023

The Moss Fox: Texture on Substance painter + Unreal Process

Substance painter

After unwrapping all my character assets and the Fox itself, I quickly move on to substance painting. The process and the speed I go through each part of the colouring was quite fast, I am even scared of myself. First, stopping in one day and now finishing texture in about a week?
Unwarpings of the fox in Substance and how it baked

The main fox texture
Mask Texture with emission glow
Alpha leaves (for fox body decoration)
Cauldron Texture
Potion and book texture

Testing In UE4

Throughout the entire process of painting, I have another screen showing how the texture would look on UE4 at all times, checking on the roughness and colour of the texture that can be deceitful on the painter.
I have two detail of the emission engraved on the mask, in the end, I choose the one on the left as the right was too busy.
The vials are made in to transparent texture and see-through so I added a gimmick of water/potion inside halfway in the model itself.
Making a glow material and mixing it with emission from Painter, I create the mushrooms on the fox's back to glow. Creating a magical feel to the character.

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