Substance painter
After unwrapping all my character assets and the Fox itself, I quickly move on to substance painting. The process and the speed I go through each part of the colouring was quite fast, I am even scared of myself. First, stopping in one day and now finishing texture in about a week?
Mask Texture with emission glow
Alpha leaves (for fox body decoration)
Cauldron Texture
Potion and book texture
Testing In UE4
Throughout the entire process of painting, I have another screen showing how the texture would look on UE4 at all times, checking on the roughness and colour of the texture that can be deceitful on the painter.
I have two detail of the emission engraved on the mask, in the end, I choose the one on the left as the right was too busy.
The vials are made in to transparent texture and see-through so I added a gimmick of water/potion inside halfway in the model itself.
Making a glow material and mixing it with emission from Painter, I create the mushrooms on the fox's back to glow. Creating a magical feel to the character.








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