Process
Because of how sandy and natural the Jerboa have in nature, It does not consist much of colour and is easy to paint. It took me only a few days to finish the entire process of painting.
Unwarping and baking in Painter
The texture on the jerboa
Because the texture on the baking of the fur did not show up well, I create a height map of fur on Substance Designer and apply them on my character in Painter.
I added more blushes and value to the Jerboa, adding gradient and a soft blush to give it more dynamic.
Before adding them all to unreal, I create a platform to enhance the environment its in. Because Jerboa is a desert mouse, I give it a sandy platform.
The sand was made unreal with a little help from my friends.
Unreal Engine
Throughout the process of making the texture, I make sure to test the texture on Unreal4 too due to how faulty Substance painter can be when showing texture and its real colour display.
Adding Post processing box and changing the temperature and blooming effect of the scene
My lighting setups.
Final Piece
And my Jerboa is done! The jerboa is a lot more round and adorable than I initially have as a reference but the more I look at it the more I adore the round little guy. I think I did rather well on the texture especially the body of the jerboa. If I did not make the lamp so high poly, I would make more assets and decoration to the scene like a small tree or plants.
















No comments:
Post a Comment