Wednesday, 30 November 2022

Backyard project: Vertex Painting and Manhole decals

Vertex Painting

After the last update on my project, I got feedback on Vertex Painting and how the floor is too wet. I am going to fix exactly that!
I linked the nodes exactly like how the tutorial video is on blackboard with multiply on one texture to create a dry (0 roughness) road/walkway.
with paint mode, I create patches of puddles of rain.
to both the walkway and the road. I may add rain particles to create a rainy atmosphere to the scene in the future. For now, it is an 'after the rain' scene.
I also did the same method on the concrete wall of the store to give it less ruined texture. 

Manhole

I search for a manhole in Japan for my decals and I found this very beautiful pattern on a manhole. In Photoshop, I create a vector based on the pattern with less detail and take numbers out to avoid direct copying.
After importing the pattern in as alpha, I made a cylinder shape to extrude my pattern from.
Importing on 3dsMax, I export selected and began baking and texturing on substance painter.
The colouring and adding texture were simple. With metal and grainy texture, I finished my decals and import it in UE4 as a decal.

The process for this update was small and it was more like a break before I start sculpting foliage, which will be very hard and a lot of work. I have quite a lot of fun with making decals and I will add more of them to my scene in my future updates.

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