I did Hard surface modelling with my vending machine in 3dsMax to bake in Substance Painter. After I made enough details I wanted on my piece such as the coin slot, buttons and depth of the panels. I export it and bake my vending machine.
With my reference, the vending machine looked almost plastic ish and made the base was plastic according to the picture in my moodboard. I wanted the machine to be colourful like the one I've seen in Japan, so I make the texture in Photoshop.

I imported the patterns and pictures with Import resources and start arranging the 'decals' on them.

The final design of the vending machine
I did the same thing with the soda cans by layering the base colour and texture ( Metal for the cans with plastic for the Out Of Order sign ) in substance painter, I made the detailed texture in photoshop to import as a resource in Substance painter.

Cans and sign base
The final design for cans and signs
Final outcome
This is how it turns out on Unreal, I think I did a great job on the texture. If I can improve them from what they are right now, I would learn to add more loops and details on surface modelling. I didn't know how to make it more detailed at the time so I made the entire scene within this aesthetic. In the future, I will make the highpoly model more detailed.



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