There were a lot of crashing and model errors throughout this work I was thinking of giving up after the retopping and sculpting. Finally, I'm can move on to baking. I started by finishing retopping and labelling each piece with L and H which stands for High /Lowpoly so the substance painter can pick up which part to bake.
Labelling each part as Lowpoly and Highpoly for baking
After I label each part I unwrap and make an UV map. There were a lot of overlapping pieces that can cause errors when baking so I spaced them to the side by 1 each piece. It was mostly the duplicated wood logs, Ship model's sails and walls.
Unwarping UV
Importing into Substance Painter and prepare for baking
I was so upset that the wood pattern that I spent so much time on won't show up on the baked model. I didn't know what I did wrong and adjusting the Rear or Frontal distance won't fix it. There was no time left so I settle with what I god and relied on texturing on substance paintier.
Baked the model
Using smart material and materials to make the base colour and texture of the model
Adding edges and roughness to metal
Generate edge and dirt texture on the floorboard
Testing out different lightingI was actually quite happy with how the model turned out! It was a lot better than I expected and I was feeling less anxious that it doesn't crash like the past files I did and it looks very decent. I would have to figure out how to use the program more to achieve something like see-through glass for m bottles or hod to make a better bricks. But this looks great for a first time.

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