The retopology didn't take as long as the other process and roughly ends with me using the same blockout shapes from the pre-sculpted version of the work. The wooden floor, logs, cloth, and bottles are all new retop since they took in a new shape.
Importing high poly version of the model to retop.
Using Alt + x to make them transparent so I can see the colour of the retop.
I thought the retopology for the floor was a bit weird but it ends up turning out ok.
Final Retop
I was running out of time and can't really do everything piece by piece. I was not sure if it was going to be alright but hopefully, it doesn't mess anything during baking...
The task of retopping is repetitive and I wasn't enjoying it as much as other tasks.
The task of retopping is repetitive and I wasn't enjoying it as much as other tasks.
No comments:
Post a Comment