Wednesday, 23 March 2022

Future Tribes: Final rendering and process

This project took me longer than I would like and it took a lot of energy out of me. I started the project thinking I would love making characters then found how hard it was mid way. I was starting to hate it then ended up loving the end result anyway.

Process

Sketching  the character and adding clothes
Base tone and prepare base colour
Painting skin and hair
Adding shadow to the upper part of the costume
Adding shadow to the pants and adding in the gears
Adding and shading hands
Using a base colour from earlier to overly on top of the value, followed by the rest of the character.

Final Piece

Colour Character reference sheet
Grey value Character reference sheet

As much of a love-hate relationship with every work I have for term 2 so far, this has to be the one that made me feel the most exhausted from burnout but having to push forward and finish it. I questioned myself whether or not I should still consider the character design route. Well, that's for my future me to decide.
Overall, I really like how this piece has turned out and I love the warm tone I use on my character.

No comments:

Post a Comment

The Moss Fox: Unreal Engine 4

It has finally reached the final stretch! With all my textures, skinning, animation, and assets done. I placed all of my work on the group f...